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Couldn't read it, so I'll type it out to figure out the words... 

Huh, sure. People have to be responsible for their designs, and how challenging the gameplay is.

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Convenience is a liability. Failure to resist it will result in an overfilled plate of mush.

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Saving time or effort does not inherently erode discipline, competence, or standards. People routinely use efficient methods to free up resources for more meaningful or demanding work, while still making deliberate, high-quality choices. Treating every easier option as a path to decline is an unsupported generalization that ignores the many cases where efficiency improves results rather than diminishing them.

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Agreed, that's why it's a liability/risk-carrier, and not an inherently negative thing.

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I think the modern obsession with convenience, efficiency and output has poisoned the well of innovation, you’re cooking here